Tips and Tricks for use with Microspot MacDraft #5

Tips and Tricks for use with Microspot MacDraft #5:

General Use of MacDraft

I have a common set of items that I use in my drawings, that are not your typical symbols. What’s the best way for me to store these items in MacDraft?


Speeding up your design process is something that has become expected in the design industry, it is important to people that they can perform their task with speed and efficiency. Being able to store your commonly used items can help to increase your productivity, as you do not have to draw them every time you want to use them. So MacDraft has the new Library palette to help you. All you need to do is create a library of your own in the Library palette and drag the items that you use regularly in that library. To do this use the following:

  1. Get all of the items that you want to use in one document. (This will speed up the creation of a Library).
  2. Go to the Library palette and at the bottom left of the palette, click the gear symbol.
  3. In the pop-up that appears, select the New Library option.
  4. A Save dialog will appear. Give the Library a name and a destination to save it to and click Save (Save your libraries somewhere easy to locate. Maybe create a folder on your desktop called My MacDraft Libraries).
  5. The new library will appear in the library palette. Make sure the new library is selected and drag the items you want into the library window.

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Tips and Tricks for use with Microspot MacDraft #4

Tips and Tricks for use with Microspot MacDraft #4:

General Use of MacDraft

Snapping objects to the End, Midpoint and Center of others?

MacDraft has a set of key commands that are usually used for snapping of objects when moving or drawing. However these commands can also be used when moving an object. You can also snap an object to another’s End, Mid and Center point, or snap it to another objects handle.

• To snap any part of an object to an objects End, Mid or Center point, simply drag the object and hold the E key down to snap to the End point, the M key down to snap to the Mid-point and the C key down to snap to the Center.

• To snap the handle of one object to another objects End, Mid or Center point, you need to hold the Command and Option key down, then drag the object from the handle you wish to snap, then release the Command and Option keys and hold the E key down to snap to the End point, the M key down to snap to the Mid-point and the C key down to snap to the Center.

 

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Tips and Tricks for use with Microspot MacDraft #3

Tips and Tricks for use with Microspot MacDraft #3:

General Use of MacDraft

Can I quickly duplicate my objects without the menu?

Yes you can… with the new version of MacDraft we have tried to bring familiar and consistent options to our users. So in this case we have given you the ability to duplicate your objects using the well known Option-Drag method. This has been used widely throughout the software market, mainly in graphical applications and has become an expected feature. Simply hold the Option (alt) key down and drag an object to duplicate it.

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Tips and Tricks for use with Microspot MacDraft #2

Tips and Tricks for use with Microspot MacDraft #2:

General Use of MacDraft

How do I resize my images without effecting their dpi?

For years it has been our plan to bring image editing and manipulation to our users in MacDraft. In addition to all of the available editing options, the Resize palette has had an update. To be able to resize the images you can do it via its dpi, pixel size or unit size. You can lock either of these values, so that they are not affected by changes made to the others. The following is an explanation of the differences between locking the values:
– Locking the Resolution: Resizing the Units or the Pixels with the Resolution locked, will physically change the size of the image on the screen.

– Locking the Units: Resizing the Pixels or Resolution will re-sample the image decreasing or increasing the resolution. Locking the Pixels: Resizing the Units or Resolution will re-sample the image decreasing or increasing the resolution.

 

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Tips and Tricks for use with Microspot MacDraft #1

Tips and Tricks for use with Microspot MacDraft #1:

General Use of MacDraft

What if I always want to start drawing my lines or shapes with a certain Pen/ Fill color?

It is quite a common thing to use the same line and fill color when you are drawing objects in MacDraft. You can set these options as defaults for your MacDraft documents through the preferences. Simply change the Attributes for the Fill, Pattern, and line settings, go to the MacDraft menu and select Preferences. Click the Document Preferences tab and make sure that the “Fill Pattern and Colors” check box and “Line Settings” check box are checked on. Then click the Ok button. Once this has been done, every time that you open a new document, these setting will apply to the objects that you draw.

 

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Tips and Tricks for Working With Renderers #10:

Tips and Tricks for use with Microspot Interiors #10:

Working With Renderers

Best advice for rendering high quality images.
When working in 3D there is often a need to generate high quality, high DPI images. Doing this can sometimes take a long time, depending on the complexity of your scene and it is important to try and get things right the first time. Just about every 3D scene or model will include textures, therefore it is important for you to remember that the size of the textures you use should correlate to the render you are creating.

If you are using repeatable textures then the quality of the textures you are using does not always need to be changed, but if you are use standard textures that do not repeat, then you will need to increase their pixel size to suit the large render that you will be creating. If I am rendering an image at 4000 x 4000 pixels, I will always try and make my non-repeatable textures 2000 x 2000 pixels. Then when you add them to the scene, you must hold the Shift key down when dragging in, that way the textures will not get sample by the application.

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Tips and Tricks for Working With Renderers #9:

Tips and Tricks for use with Microspot Interiors #9:

Working With Renderers

Always remember to check how your scene looks?

When creating 3D models it is always important to keep an eye of renderings of the model or scene. Interiors has a preview renderer that allows you to quickly render your scene and get an idea of how it looks with the lighting and shadows and will give you insight into areas of the scene that may need more work and attention. The RayShade renderer can take more time to generate, if you are using it to preview then my advise is to make the window size of your document small.

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Tips and Tricks for Working With Renderers #8:

Tips and Tricks for use with Microspot Interiors #8:

Working With Renderers

The best way to set up the lighting of a 3D Model.
Creating a 3D model and a 3D interior scene require 2 different styles in lighting. The interior scenes will use the default methods with sun, ambient and any other light sources you add, whereas rendering a 3D model requires a little more attention to the lighting aspects of the scene and also the renderer you use. Over the years I have been able to develop a working method when wanting to render a 3D Model in Interiors Pro using the RayShade renderer, where by the use of point lights and sun direction with the Ambient light turned off. The key points to remember are:

– Always turn the Ambient light off, so that the model does not get over exposed by light.

– Make sure the sun light is pointing at the model, coming from the opposite direct to where the camera is looking at.

– Add point and spot lights to the scene and control their brightness using the Info palette.

– Make the background color of your document black so that it does not create a washed out effect when rendering.
If you use these techniques when rendering with the RayShade renderer, you will get a more realistic looking effect to the reflections and the surfaces that you have.

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Tips and Tricks for Working With Textures #7:

Tips and Tricks for use with Microspot Interiors #7:

Working With Textures

The illusion of using a texture for repeatable detail.
One of the hugest problems in 3D modelling is when complex models slow the application you are using down. A prime example of this is if you were trying to 3D model a panel or grill. To remove all of the cuts outs in 3D, especially if they are curved will generate a huge number of triangles on the surface. If the object you are trying to create is not for close up rendering then the best way I have found to overcome this issue is to use textures to give the illusion of a 3D cut out. Create a repeatable texture that has a surface with a area that you want cut out set as a bevel or emboss effect. This will give the effect of a piece of material cut away from the surface.

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Tips and Tricks for Working With Textures #6:

Tips and Tricks for use with Microspot Interiors #6:

Working With Textures

What is the best format and size for textures?

When working with textures there are a number of factors that you will need to take into account. The best thing to do is to create a repeatable texture, so that you can keep the pixel size of the texture down, but when added into the 3D model it will repeat itself perfectly. The best size of textures for a standard 3D scene is 512 x 512 repeatable, however if you are looking to create a high dpi and pixel render then you may need to use 1024 x1024. The key thing to remember when using textures in 3D scenes is that the more different ones you have and the larger they are the slower the scene will become. If you find that you need to use larger textures then the best thing for you to do is try to leave them out of the scene until the end, and then add them last before you render. You can add them in during the design process to see how the model looks, but can remove them using the Delete option in the Edit menu.

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